Friday, March 08, 2019

Hayabusa T3 Gloves Review

After approximately 5 years of use, my hands would become sore after working the heavy bag using Hyabusa Ikusa 16oz gloves. Naturally, the padding breaks down and no longer provides the same level of protection.

Hyabusa gloves quickly became my favorite glove due to the double hook and loop system (which is unique to Hyabusa gloves) which keeps the gloves very secure on your wrists, mimicking the feel of lace up gloves.

I chose to replace my Hyabusa Ikusa 16oz gloves with a pair of Hyabusa T3 16oz gloves. I have completed a workout using them, and things are promising; no sore hands afterwards. However, they are an extremely tight fit, especially when wearing hand wraps. It took quite a bit of wiggling to get my hands into the gloves, but they did fit. Also, there seems to be a slight defect in the right hand near the pinky, as in, it gets squashed. I'm going to try and manipulate that area by hand several time to see if I can get it to loosen up or expand a bit.

I immediately noticed the gloves are lighter, and have a smaller form factor than my previous gloves. This got me curious about the actual weight between these two gloves - both of which are labeled as 16 ounces.

As it turns out, neither glove is a true 16 ounces.


  • Hyabusa T3 16oz Glove - 15.05 ounces (15 ounces and a half ounce, not 15 and a half ounces)
  • Hyabusa Iskusa 16oz Glove - 22 ounces


Hyabusa T3 16oz Glove

Hyabusa Ikusa 16oz Glove

Hyabusa Ikusa vs Hyabusa T3 - Form Factor


Sunday, December 02, 2018

3D Surround Sound with Headphones - Part 2

If you're wondering, the upgrade from a Creative Sound Blaster X-Fi Titanium HD to a Creative Labs Sound BlasterX AE-5 is completely worth it; especially if you're rocking a set of high impedance cans. In my case, I'm using Sennhieser HD 650s which are rated at 300 ohms. I will cover this topic at a later date... on to 3D Surround Sound with Headphones!

This is a continuation of the article I posted in March of 2012 - How to Get 3D Sound with Headphones.

Two tips to obtain the best surround sound experience from a pair of stereo headphones when using a Creative Labs SoundBlaster soundcard:
  1. Do not enable the crystalizer
  2. Do not increase (or decrease) any frequencies within the equalizer. (the exception being bass frequencies)
"But why?", you ask? "When I listen to music it sounds so much better when I enable the crystalizer and adjust the EQ to my liking", you say.

3D sound relies heavily on manipulating sound frequencies to trick your brain into believing the sound is originating from behind you, beside you, in front of you, etc. One of the key components to this is manipulating high end frequencies. If you enable the crystalizer (which boosts high and low frequencies) or you adjust the EQ to boost high frequencies you are effectively working against the 3D sound algorithm. Low end, or bass frequencies may be adjusted to your liking. This is because bass frequencies or non-directional, meaning that humans have a difficult time pinpointing the originating location of low end frequencies. 

I have created 2 sound profiles within the SoundBlaster Connect software; one for listening to music and one for gaming.

Keep in mind that everybody's "acoustic fingerprint" is different. This is largely due in part to varying ear anatomy among people. Also, the older we become the less are ears are able to hear high end frequencies.  

If you're interested in learning more about 3D sound, I recommend starting with, "HRTF, what does it mean?" at 3D Sound Labs.


SoundBlaster Connect - 3D Surround Sound


Creative Labs SoundBlaster Connect Settings for 3D Surround Sound while Gaming
Creative Labs SoundBlaster Connect Settings for 3D Surround Sound while Gaming

Creative Labs SoundBlaster Connect Settings for 3D Surround Sound while Gaming
Creative Labs SoundBlaster Connect Settings for 3D Surround Sound while Gaming


SoundBlaster Connect - Music


Creative Labs SoundBlaster Connect Settings for Music
Creative Labs SoundBlaster Connect Settings for Music

Creative Labs SoundBlaster Connect Settings for Music
Creative Labs SoundBlaster Connect Settings for Music







Saturday, May 14, 2016

Ford Mustang - Pull DTC Codes

Did you know you can pull your own codes without a handheld scanner if you have the tech package on your Ford Mustang? Neither did I until today, thanks to a tip from 5LHO on MustangEvolution.

Simply press and hold the 3 and 6 button simultaneously for a few seconds and follow the on screen prompts.

How to pull codes without a scanner

How to pull codes without a scanner



Friday, November 20, 2015

Ford Mustang GT 2014 - Build List

This post will serve as a build list for The Beast; a Deep Impact Blue 2014 Mustang GT, and will be updated as mods are added. Below are a few stock shots.

2014 Mustang GT - Deep Impact Blue - k1DBLITZ

2014 Mustang GT - Deep Impact Blue - k1DBLITZ2014 Mustang GT - Deep Impact Blue - k1DBLITZ

2014 Mustang GT - Deep Impact Blue - k1DBLITZ

The Beast came from the factory with the following options as standard equipment included at no extra charge:


EXTERIOR

  • AUTO HEADLAMPS
  • STAINLESS STEEL DUAL EXHAUST
  • REAR DECKLID SPOILER
  • LED SEQUENTIAL TAILLAMPS
  • HID PROJECTOR HEADLAMPS

INTERIOR
  • LEATHER TRIM SPORT SEATS
  • POWER 6-WAY DRIVERS SEAT
  • MANUAL 2-WAY FRONT PASSENGER SEAT
  • CENTER CONSOLE W/ARMREST
  • AMBIENT LIGHTING
  • LEATHER WRAPPED STEERING WHEEL CRUISE CONTROL & TILT
  • SHAKER AUDIO SYSTEM AM/FM/SINGLE CD/MP3
  • SYNC VOICE ACTIVATED SYSTEM
  • SIRIUS SAT
  • SPLIT FOLD REAR SEAT
  • FRONT FLOOR MATS - BLACK
  • DUAL ILLUMINATED VANITY MIRRORS
  • 4.2" LCD SCREEN
FUNCTIONAL
  • ELECTRIC POWER ASSIST STEERING
  • EASY FUEL CAPLESS FILLER
  • POWER POINTS (2)
  • POWER WINDOWS, LOCKS, MIRRORS, REMOTE KEYLESS ENTRY
  • UNIVERSAL GARAGE DOOR OPENER
  • LIMITED SLIP REAR AXLE
SAFETY/SECURITY
  • ADVANCETRAC W/ ESC
  • DUAL FRONT & SIDE AIRBAGS
  • LATCH CHILD SAFETY SYSTEM
  • SECURILOCK PASS ANTI THEFT
  • TIRE PRESSURE MONITOR SYSTEM
  • SOS POST CRASH ALERT SYSTEM
  • INTEGRATED SPOTTER MIRRORS
  • MYKEY
WARRANTY
  • 3YR/36000 BUMPER TO BUMPER
  • 5YR/60000 POWERTRAIN
  • 5YR/60000 ROADSIDE ASSIST

Below are the additional options included:

EQUIPMENT GROUP 400A

OPTIONAL EQUIPMENT
  • ELECTRONICS PACKAGE W/NAVIGATION
  • DUAL ZONE ELECTRONIC A/C
  • OVER THE TOP RACING STRIPES
  • MANUAL 4-WAY DRIVERS SEAT
  • RR SENSING SYS/SECURITY PACKAGE
  • ACTIVE ANTI-THEFT SYSTEM
  • WHEEL LOCKING KIT
  • REVERSE PARK ASSIST
  • 3.73 RATION LIMITED SLIP AXLE
  • TAPE STRIPE DELETE
  • BREMBO BRAKE PACKAGE
  • ,19" PREMIUM PAINTED ALUMINUM WHEEL
  • PAINTED SIDE MIRROR
  • REAR VIDEO CAMERA
  • SATIN BLACK TAPE STRIPE
  • RECARO MANUAL LEATHER SEATS
  • SHAKER PRO SYSTEM
  • V6/GT COUPE ACCESSORY PACKAGE1
  • QUARTER WINDOW LOUVERS
  • SIDE SCOOPS

...but The Beast™ didn't stay stock for long. Let the modding begin!


Magnaflow Competition Catback Exhaust


Magnaflow Competition Catback - Mustang GT - k1DBLITZ
The Beast needed to be able to growl before it could bite, and so exhaust was the number one priority after bringing it home. I considered both Borla and Bassani as I've had personal experience with both of those exhaust manufacturers. In the end, I took a chance with Magnaflow as they were the only company to also produce a catted X-pipe which I knew I would be installing soon after.

In particular, I chose the Magnaflow Competition catback which employs a straight through design. I personally prefer the sound of the straight through design as opposed to chambered. I ordered from Stage3Motorsports.com which had a price I couldn't refuse at the time. 


Odometer: 3800mi



Magnaflow Catted Tru-X X-Pipe


The Beast™ could definitely growl after adding the catback, but was still missing that deep menacing snarl I was after. The Magnaflow Catted Tru-X X-Pipe solved that problem and put a big smile on my face. A catted X-Pipe will create a deep, snarly, growling tone without being too raspy. However, there is a price to pay for buying a catted X. Catted mid pipes are more expensive then their offroad counterparts, but the cost is worth it in my opinion for several reasons.
  • It's loud without being obnoxiously loud
  • Street Legal (technically replacing a working cat is illegal)
  • No need for mil eliminators
  • No excessive popping
  • No gas smell
  • No tune required
  • Unique sound

Odometer: 3900mi




Aluminum One Piece Driveshaft


Aluminum One Piece Driveshaft - k1DBLITZ
Next up was an aluminum one piece driveshaft. This has to be one of my favorite mods from a daily driver perspective. The one piece driveshaft made the drivetrain much more snappy, tight, responsive, and smooooooth. The slack, slop, and clunk was gone. I only have but one regret. At the time I purchased my aluminum driveshaft they were only available in 4inch models and now they are available in 3 1/2 inch models. A half inch might not sound like much, but it's a world of difference in clearance underneath the vehicle when taking into account the increased diameter of the Magnaflow exhaust. I may purchase the smaller diameter driveshaft when I get around to lowering The Beast as I have a sneaking suspicion I will need the additional clearance.

Odometer: 3900mi


J&M Extreme Joint Lower Rear Control Arms


J&M Extreme Joint Lower Rear Control Arms - k1DBLITZThis is another one of my favorite mods so far as the difference was extremely noticeable. If you want to eliminate wheel hop, you need these control arms. The Beast™ has the Brembo package which includes the same rear lower control arms used on the GT500, however, even those weren't enough to combat wheel hop induced by 3:73 gears and a heavy foot. The J&M Extreme Joint Lower Rear Control Arms exceeded my expectations and then some! Wheel hop has been 90-95% eliminated., and as a side bonus, the rear suspension overall is much firmer. It feels as if stiffer springs have been installed, when in reality, it's just the J&M keeping the axle planted which in turn allows the springs to do their job more effectively. I highly recommend this part.

Odometer: 5200mi


Steeda Mustang Frame Rail and Torque Box Brace


Steeda Mustang Frame Rail & Torque Box BraceThese braces were welded in at the same time the LCA's were installed. I'm a fan of chassis stiffening and these bad boys fit the bill. They were a bit pricey, but the piece of mind provided by this component is worth it to me. These cleverly designed braces tie together the inner and outer frame rails and the lower control arm mount. This creates more predictable handling characteristics, helps reduce wheel hop, and will even eliminate squeaks and rattles that you may have picked up. But wait, there's more! If you order now, we'll throw in nothing else at no extra charge! 






Odometer: 5200mi




Blowfish Racing Shifter Bracket

If you have a manual transmission equipped Stang, this bracket is a must! Not only does it improve shifting 100%, it also doubles as a driveshaft loop. A bit of warning though, if you plan to install this in your garage like I did and you have an 4inch aluminum driveshaft and a Magnaflow X-pipe, get ready for some fun times! Clearance is extremely tight due to the increased diameter of the aforementioned components. In the end, it was worth it. No more nibbles, bites, or missed shifts due to lockouts. 



Odometer: 8025mi




Check back soon... More mods coming!

Update: 04/14/16

Yes, there really are more mods but I haven't taken the time to add them to this post yet. In the meantime, check out some pics on my Google+ gallery.

https://plus.google.com/u/0/collection/0LyPv 















Saturday, June 27, 2015

How to Fix Your Ford Sync (Mustang)

Not too long ago I started encountering problems with +Ford Motor Company Sync in my Mustang. The main problem was that the "mobile apps" functionality refused to function. When selecting mobile apps the unit would stop responding momentarily and eventually the sync lady would indicate the device was unavailable, or something along those lines. (I don't recall the exact error message)

I could, however, switch the media to bluetooth and stream +Pandora or +Amazon Music, but even that was behaving flaky at times.

I searched many forums and tried every suggestion, but to no avail. Here are some of the things I tried:

  • Deleting the phone from Sync and deleting Sync from my phone and reconnecting
  • Unchecking and then rechecking the media option in my bluetooth settings.
  • Renaming my phone / bluetooth name
  • Master reset of Sync
I know there were a few more things I tried but I can't recall what they were. I was at my wits end, the final solution that worked for people was to pull the fuse for Sync.

Here is how this accomplished on a Ford Mustang (2014)

The first thing you'll need to do is to pull the kick panel on the passenger side. Use the slot highlighted below to pull the panel.
Ford Mustang - Kick Panel
Ford Mustang Kick Panel


Once the kick panel has been removed, you'll see this flap. It's held in place by velcro. When you lift this flap you'll see another flap that is taped shut. Break the tape and open the flap.
Ford Mustang Fuse Panel Flap
Fuse Panel "Flap"

You will then need to remove fuse panel cover. Pinch the tabs highlighted below to remove. You'll notice this panel has the fuses identified by number, and is upside down.
Fuse Panel Cover
Fuse Panel Cover

The fuse we are interested in is fuse number 3. It's the 3rd one up, highlighted below. (blue, 15)
Fix My Sync - Fuse 3
Ford Sync - Fuse Number 3

Use a pair of needle nose pliers to pull this fuse. Wait a few seconds and then reinsert the fuse. Now follow these same instructions in reverse to put everything back in place.

You should now be able to successfully use the mobile apps functionality. WOO HOO!



Wednesday, March 18, 2015

Toggle Aero On and Off

Toggle Aero On and Off


Looking for a quick and handy way to toggle Aero on and off in Windows 7? Create a batch file out of the following and you're good to go. Executing this .bat will turn Aero on if it's off and off if it's on.

@echo off
sc interrogate uxsms | find "1062"
if %errorlevel%==0 goto :sc_start
sc stop uxsms
exit
:sc_start
sc start uxsms
exit

If you're feeling really fancy, you can bind the shortcut to a hot key! 

Saturday, December 20, 2014

Ford Racing Transmission Cooler - Installed

Ford Racing Transmission Cooler
Ford Racing Transmission Cooler
I just finished installing a Ford Racing Boss 302 Transmission Cooler on my 2014 Ford Mustang GT. Installation was a breeze. Just remove 4 bolts that hold the existing brace, slap on the tranny cooler and tighten the bolts. It takes longer to jack up the vehicle and set it back down then it does to install the transmission cooler.

While this particular Ford Racing transmission cooler is a passive design, it has been proven to lower transmission fluid temperatures 20-30 degrees.

As an unexpected bonus, I discovered the source of a metallic rattle I had been hearing since my Mangaflow X-Pipe was installed. Turns out the bolts on the clip just needed a few more cranks to be nice and snug.

I've read a few stories of the Mangnaflow pipes being shipped with defective cats, so I was much relieved to discover a simple and free fix.







Magnaflow X-Pipe Rattle Fix
Tighten Me - I could be loose...

Friday, December 19, 2014

Titanfall - Black Screen Fix - PC

Titanfall - Black Screen Bug - PC

I finally discovered a fix for the black screen bug when launching Titanfall on PC. I tried multiple things to no avail, but what finally worked for me was this:

Access your Titanfall installation directory. Select all files in this directory (exclude folders) and delete them.

Launch the game. The missing files will be downloaded from Origin. Once this completes and the game launches, be patient. You will see a black screen for 10-15 seconds and then you'll see the familiar Respawn logo.

Game on!




Wednesday, September 24, 2014

Gauntlet - How to set 1920 x 1080

Gauntlet - How to set 1920 x 1080


If you're having problems finding the resolution for 1920x1080 within the settings in Gauntlet for the
PC, you're not alone.

To cut to the chase, the option is there, you just can't see it.

Once you're on the last visible resolution (1776 x 10000) press down once more and you will have selected 1920 x 1080. Hit apply and you're good to go!

Saturday, June 21, 2014

Dark Souls 2 - ENB Settings

Dark Souls 2 - GEM ENB Settings
Dark Souls 2 - GEM ENB
This is a quick blog post to share my settings for GeDoSato & GEM ENB. This is not a tutorial on how to install these mods.

Easiest way to use my settings would be to make a back up of both of your settings/ini files and replace with mine. (make sure you adjust the resolution to match your native res)

GeDoSato Beta7

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!

########################################################################################
# Internal settings

# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0

########################################################################################
# Graphics settings

# The actual rendering resolution you want to use,
# and how many Hz you want the game to think it works at.
#renderWidth 5120
#renderHeight 2880
#renderWidth 3840
#renderHeight 2160
#renderWidth 3200
#renderHeight 1800
renderWidth 2560
renderHeight 1440
reportedHz 60

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
#presentWidth 2560
#presentHeight 1440
presentWidth 1920
presentHeight 1080
#presentWidth 1280
#presentHeight 720
presentHz 60

# How many vertical traces to wait when presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval 1

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
scalingType bilinear

# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false

# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0

########################################################################################
# Windowing settings

# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (= unchanged)
hideMouseCursor false

# Forces borderless windowed fullscreen mode instead of fullscreen mode
# options: "true" (= force borderless windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen false

########################################################################################
# Image processing settings
# Note: may or may not apply depending on the plugin used

## AA

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low 
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType smaa

## SSAO

# Enable and set the strength of the SSAO effect 
# (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 1

# Set SSAO Blur type
# gaussian = soft, cheap
# sharp = depth-dependent, more expensive
ssaoBlurType gaussian

## DOF

# Enable Depth of Field
# false = off
# true = on
enableDoF false

# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
dofType bokeh

# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.1)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.6

## Post

# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false

# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType asmodean

## Bloom

# Enable HDR Bloom
# false = off
# true = on
# For in-depth configuration, look in "assets/bloom.fx"
enableBloom true

########################################################################################
# Texture settings

# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false

# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false

########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games

# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false

# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false

# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false

# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false

GEM Settings v1.3.1

   /*-----------------------------------------------------------.   
  /                       Description                           /
  '------------------------------------------------------------/

Game: Win7, Win8 & DX9
GEM version: 1.3
Author: Luciferhawk
Description: Here you can adjust your GEM-Settings.

These are the default settings for GEM 1.3

   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_GEMHD   1 //[0 or 1] GEM : Applies basic GEMShader.
#define USE_GEMHBO  1 //[0 or 1] GEM : Applies HBO like GEMShader.

   /*-----------------------------------------------------------.
  /                  GEM Graphic-Enhancement-Mod settings       /
  '-----------------------------------------------------------*/

// -- GEM HD settings --
#define GQuality 3 //[0 / 1 / 2 / 3 / 4] Adjust GEM Quality (performance hit on 2).
#define SSAO 0 //[0 or 1] Applies SSAO like shadowing effect.
#define GSceneDepth 1.08 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.04) Higher -> darker. 
#define GShadowDepth 0.28 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 0.80) Lower -> darker.
#define GSat 0.95 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.95).
#define GTBright 1.24 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.26) Lower -> darker.
#define GCBright 0.69 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.70) Lower -> darker.
#define GBloom 0.00 //[0.00 to 1.00]   Adjust GEM-Bloom effect blended into the final image (standard 0.255).
#define GGrain 0.0 //[0.00 to 1.00] Adjust GEM-Grain amount (standard 0.0335)
#define GColorBoost 1 //[0 or 1] Applies color boost effect.

// -- GEM HBO settings --
#define GHBOShift 2.7 //[0.00 to 5.00] Amount of HBO color shift (standard 2.0).

// -- GEM general settings --
#define GaussStrength 0.0   //[0.00 to 1.00]   Amount of blur effect blended into the final image.

// -- GEM optional settings --
#define GEMBlur 0     //[0.00 or 1.00] Additional blur on the edges when pressing K
#define GBlurPwr 395 //[300 to 600] Additional blur on the edges when pressing K (standard 395).
#define GBlurRad 0.00585 //[0.00 to 1.00] Additional blur radius on the edges when pressing K (standard 0.00585).
#define GBlurFocus 0.5 //[0.00 to 1.00] Additional blur focus position on the y-axis when pressing K (standard 0.5).

#define ExpEffects 1     //[0.00 or 1.00] All new effects like blur & ambiente lightning since GEMv4.2.2
#define gHFlInt 0.35 //[0.00 to 1.00] Additional intensity of horizontal flares (standard 0.35).
#define gHFlThresh 0.40 //[0.00 to 1.00] Threshold what causes horizontal flares (standard 0.40).

// DO NOT UNCOMMENT THOSE LINES;;THEY ARE ACTIVATED ANYWAY
// -- GEM advanced settings -- // only touch these values if you know what you are doing
// key_toggle_GEMBlur = 75 //K
// key_toggle_ExpEffects = 122 //F11