Wednesday, March 18, 2015

Toggle Aero On and Off

Toggle Aero On and Off


Looking for a quick and handy way to toggle Aero on and off in Windows 7? Create a batch file out of the following and you're good to go. Executing this .bat will turn Aero on if it's off and off if it's on.

@echo off
sc interrogate uxsms | find "1062"
if %errorlevel%==0 goto :sc_start
sc stop uxsms
exit
:sc_start
sc start uxsms
exit

If you're feeling really fancy, you can bind the shortcut to a hot key! 

Saturday, December 20, 2014

Ford Racing Transmission Cooler - Installed

Ford Racing Transmission Cooler
Ford Racing Transmission Cooler
I just finished installing a Ford Racing Boss 302 Transmission Cooler on my 2014 Ford Mustang GT. Installation was a breeze. Just remove 4 bolts that hold the existing brace, slap on the tranny cooler and tighten the bolts. It takes longer to jack up the vehicle and set it back down then it does to install the transmission cooler.

While this particular Ford Racing transmission cooler is a passive design, it has been proven to lower transmission fluid temperatures 20-30 degrees.

As an unexpected bonus, I discovered the source of a metallic rattle I had been hearing since my Mangaflow X-Pipe was installed. Turns out the bolts on the clip just needed a few more cranks to be nice and snug.

I've read a few stories of the Mangnaflow pipes being shipped with defective cats, so I was much relieved to discover a simple and free fix.







Magnaflow X-Pipe Rattle Fix
Tighten Me - I could be loose...

Friday, December 19, 2014

Titanfall - Black Screen Fix - PC

Titanfall - Black Screen Bug - PC

I finally discovered a fix for the black screen bug when launching Titanfall on PC. I tried multiple things to no avail, but what finally worked for me was this:

Access your Titanfall installation directory. Select all files in this directory (exclude folders) and delete them.

Launch the game. The missing files will be downloaded from Origin. Once this completes and the game launches, be patient. You will see a black screen for 10-15 seconds and then you'll see the familiar Respawn logo.

Game on!




Wednesday, September 24, 2014

Gauntlet - How to set 1920 x 1080

Gauntlet - How to set 1920 x 1080


If you're having problems finding the resolution for 1920x1080 within the settings in Gauntlet for the
PC, you're not alone.

To cut to the chase, the option is there, you just can't see it.

Once you're on the last visible resolution (1776 x 10000) press down once more and you will have selected 1920 x 1080. Hit apply and you're good to go!

Saturday, June 21, 2014

Dark Souls 2 - ENB Settings

Dark Souls 2 - GEM ENB Settings
Dark Souls 2 - GEM ENB
This is a quick blog post to share my settings for GeDoSato & GEM ENB. This is not a tutorial on how to install these mods.

Easiest way to use my settings would be to make a back up of both of your settings/ini files and replace with mine. (make sure you adjust the resolution to match your native res)

GeDoSato Beta7

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!

########################################################################################
# Internal settings

# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0

########################################################################################
# Graphics settings

# The actual rendering resolution you want to use,
# and how many Hz you want the game to think it works at.
#renderWidth 5120
#renderHeight 2880
#renderWidth 3840
#renderHeight 2160
#renderWidth 3200
#renderHeight 1800
renderWidth 2560
renderHeight 1440
reportedHz 60

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
#presentWidth 2560
#presentHeight 1440
presentWidth 1920
presentHeight 1080
#presentWidth 1280
#presentHeight 720
presentHz 60

# How many vertical traces to wait when presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval 1

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
scalingType bilinear

# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false

# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0

########################################################################################
# Windowing settings

# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (= unchanged)
hideMouseCursor false

# Forces borderless windowed fullscreen mode instead of fullscreen mode
# options: "true" (= force borderless windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen false

########################################################################################
# Image processing settings
# Note: may or may not apply depending on the plugin used

## AA

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low 
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType smaa

## SSAO

# Enable and set the strength of the SSAO effect 
# (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 1

# Set SSAO Blur type
# gaussian = soft, cheap
# sharp = depth-dependent, more expensive
ssaoBlurType gaussian

## DOF

# Enable Depth of Field
# false = off
# true = on
enableDoF false

# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
dofType bokeh

# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.1)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.6

## Post

# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false

# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType asmodean

## Bloom

# Enable HDR Bloom
# false = off
# true = on
# For in-depth configuration, look in "assets/bloom.fx"
enableBloom true

########################################################################################
# Texture settings

# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false

# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false

########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games

# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false

# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false

# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false

# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false

GEM Settings v1.3.1

   /*-----------------------------------------------------------.   
  /                       Description                           /
  '------------------------------------------------------------/

Game: Win7, Win8 & DX9
GEM version: 1.3
Author: Luciferhawk
Description: Here you can adjust your GEM-Settings.

These are the default settings for GEM 1.3

   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_GEMHD   1 //[0 or 1] GEM : Applies basic GEMShader.
#define USE_GEMHBO  1 //[0 or 1] GEM : Applies HBO like GEMShader.

   /*-----------------------------------------------------------.
  /                  GEM Graphic-Enhancement-Mod settings       /
  '-----------------------------------------------------------*/

// -- GEM HD settings --
#define GQuality 3 //[0 / 1 / 2 / 3 / 4] Adjust GEM Quality (performance hit on 2).
#define SSAO 0 //[0 or 1] Applies SSAO like shadowing effect.
#define GSceneDepth 1.08 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.04) Higher -> darker. 
#define GShadowDepth 0.28 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 0.80) Lower -> darker.
#define GSat 0.95 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.95).
#define GTBright 1.24 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.26) Lower -> darker.
#define GCBright 0.69 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.70) Lower -> darker.
#define GBloom 0.00 //[0.00 to 1.00]   Adjust GEM-Bloom effect blended into the final image (standard 0.255).
#define GGrain 0.0 //[0.00 to 1.00] Adjust GEM-Grain amount (standard 0.0335)
#define GColorBoost 1 //[0 or 1] Applies color boost effect.

// -- GEM HBO settings --
#define GHBOShift 2.7 //[0.00 to 5.00] Amount of HBO color shift (standard 2.0).

// -- GEM general settings --
#define GaussStrength 0.0   //[0.00 to 1.00]   Amount of blur effect blended into the final image.

// -- GEM optional settings --
#define GEMBlur 0     //[0.00 or 1.00] Additional blur on the edges when pressing K
#define GBlurPwr 395 //[300 to 600] Additional blur on the edges when pressing K (standard 395).
#define GBlurRad 0.00585 //[0.00 to 1.00] Additional blur radius on the edges when pressing K (standard 0.00585).
#define GBlurFocus 0.5 //[0.00 to 1.00] Additional blur focus position on the y-axis when pressing K (standard 0.5).

#define ExpEffects 1     //[0.00 or 1.00] All new effects like blur & ambiente lightning since GEMv4.2.2
#define gHFlInt 0.35 //[0.00 to 1.00] Additional intensity of horizontal flares (standard 0.35).
#define gHFlThresh 0.40 //[0.00 to 1.00] Threshold what causes horizontal flares (standard 0.40).

// DO NOT UNCOMMENT THOSE LINES;;THEY ARE ACTIVATED ANYWAY
// -- GEM advanced settings -- // only touch these values if you know what you are doing
// key_toggle_GEMBlur = 75 //K
// key_toggle_ExpEffects = 122 //F11