Friday, August 28, 2009

Warhammer 40,000: Dawn of War II - The Last Stand

Relic is working a new cooperative gameplay mode for DoWII that pits player controlled heroes against swarms of AI. Hit the link to GameSpy for the for the full preview. Click here to view the trailer in HD glory.

The Last Stand amounts to killing everything you see. And even if you die or don't hold the control points, your team can up your score simply by surviving. After all, since score and experience are the main reason you're playing, you never really lose, but instead just gain levels and win new pieces of gear to use in subsequent battles. So even in defeat you're rewarded. The result (if you have teammates you get along with) is a desire to jump right back into the fight again and again in order to level your character, equip new items, and get just a little bit further than before.

The leveling process is an important part of Relic's strategy for keeping players engaged. Each level you gain gets you one more item for you to equip on your hero in future battles, allowing you to customize your character's load-out to work best for how you want to play. Early on, for instance, I teamed with a lower-level Ork who used a heavy machine gun to combat enemies from a distance. Later, this same player equipped swords and heavy flamers (flamethrowers to you non-Warhammer people), getting into the enemy's face and crushing skulls right alongside my Space Marine. The ability to equip various items also adds a deeper level of strategy for teams who want to work on their high score, as players can coordinate complementary armaments. In one round I played a character who wielded a suppression weapon, allowing me to slow incoming forces while my teammates ran into the fray and ripped them apart.
The desire to progress would wear thin if you were just fighting increasing numbers of the same enemy over and over, but Relic's more clever than that. While the type of enemy is preset for specific waves -- the second wave will always be X, the third will always be Y -- you don't just fight one enemy type over and over again. Every few waves your team encounters a "boss" wave. Early on you fight a Space Marine hero accompanied by two healers. To make it through this fight your team must separate, drawing the healers away from the hero and killing them one by one. Fighting a predictable order of waves may seem kind of boring, but since the goal is to achieve a high score, Relic doesn't want players to rely on a "lucky draw" to determine how far they get; instead it wants them to strategize with one another about how to fight upcoming waves. In practice, it works -- once I got a sense of how the waves flowed, I quickly found myself placing my character at key points in the arena for bosses, or sticking close to assist teammates when I knew a particularly difficult fight was coming.

Monday, August 24, 2009

Supreme Commander 2 - Chris Taylor

Fragland has an interview with Chris Taylor, founder and CEO of Gas Powered Games. You can also check out 2 new gameplay movies from GamesCon 09 here and here.

1. Can you say something about the changes made on Supreme Commander 2?

We are taking the RTS genre to a new level. We are not happy to sit still. We have a brand new rendering engine, global illumination, a brand new path finding system, neural nets and all new designed factions. Incredible new units like the experimentals of Sup Com but now we have like 25, both mini and major of them. We’ve taken a part of the game that we really loved and we are blowing that right out!

2. If you look back at the first Supreme Commander, how satisfied are you with the product you delivered and how would you measure the game’s degree of success?
Most people measure a game’s success based on the units it sold, but for a company it's how much the revenue was. And yes we make good money… But we believe the success in this industry comes from continuing to evolve your games and to make them better and to build a momentum with your customer. Keep delivering more and more, building on things that they love. So, I think looking ahead to the future is where the excitement is right now for Supreme Commander.
3. We all know Square-Enix is known for their superb graphics and deep storyline. Does the cooperation with SE means the game enjoys a better and more detailed storyline?
With the Square-Enix partnership we wanted to tell a better story about the characters that are caught up in this war. Most of the times in game developing art comes second, but with Square-Enix art and the art form of gaming comes first. And that’s a real pleasure, we are having a lot of fun!

4. I presume Supreme Commander is still about large scale battles. Has that changed in Sup Com 2? Has it became bigger or smaller? What kind of adjustments are there going to be?
There is definitely a focus how the game plays. We have fewer units, but we added a whole new Tech Three, which allows you to make a lot of awesome combinations which creates a lot of replay value. We’ve made some changes in our economy system, which is easier to understand and is less tricky.

5. The game is coming for PC and Xbox360. Are there any plans on releasing the game on another platform? Maybe a PS3 version?
So far there is no PS3 version in planning.

6. And last but not least. When will the game be released?
The game will be ready somewhere in Q1 or Q2 2010 ^^

Demigod - Oculus

Brad Wardell of Stardock outlines Oculus, the first free Demigod to be added to the game.

The idea with Oculus is to have a general that has some ranged weaponry.  In some ways, Oculus is a new type of general in that existing minions you acquire actually provide specific benefit to him.

Oculus is a Ranged General fighting for the Forces of Light. He wields a staff that shoots magical bolts.
Oculus is an offensive general using lightning for various effects. His Chain Lightning can arc through the enemy’s ranks, and he summons ball lighting that battle for a short period of time before exploding. He aids his allies by healing them when he takes significant damage, and he can restore their mana.
Oculus has significant magical skill, but a great deal of his power comes from synergy with his army.

Friday, August 21, 2009

Crysis Wars - Free Summer Trial

Crysis Wars trial week is taking place from Friday August 28th until Friday September 4th. You can now download the complete Crysis Wars game and install it on your computer for free. (don't forget the latest patch) From then on, you will be able to play on a LAN with your friends without any time limitation. This is the best opportunity to check the gameplay, adjust the settings to your preference (from best performance to best visuals), and train with your friends on a LAN, in preparation for the online week. You will not be able to play online during this time.

This Friday August 28th, starting at 9pm CET, MyCrysis members will be able to log into MyCrysis and by following a simple link they will be able to claim their Free Trial CD-Key. This trial CDKey will only be valid for your MyCrysis account, and will allow you to play online for the whole week. By the end of the week, your trial CDKey will be deactivated and you will have to purchase the game to keep playing online.


Click here to watch a tutorial that explains Power Struggle mode.

Wednesday, August 19, 2009

Chronicles of Spellborn - Free to Play

Spellborn is a solid MMORPG with a twitch combat interface that meant that player skill actually mattered in PvP. Most of those who played it enjoyed it. And it did pretty well in the reviews online. It was originally a subscription based game with servers in EU and North America, and is now in redevelopment to be converted to a F2P. Acclaim still has servers running the original version and that is why I’m writing this.

Today, as you read this, Spellborn as it currently exists is now free to play. Keep in mind that there will be no upgrades and no patches. It has become in effect, an Action RPG with superior Multiplayer. The only thing it will cost you to play is the time it takes to download.

Monday, August 17, 2009

Dragon Age: Origins - Tome of Knowledge

Bioware has published a Tome of Knowledge for the up and coming Dragon Age: Origins. I am greatly anticipating the release of this game which is a spiritual successor to Baldur's Gate. If the tome of knowledge does not satisfy your appetite for lore then I recommend diving into Dragon Age: Stolen Throne - a paperback prequel.

Sunday, August 16, 2009

Batman: Arkham Aslyum

I must say I am pleasantly surprised by the Batman: Arkham Asylum demo for the PC, and this coming from a person who isn't in to the whole "super hero" thing.

I downloaded the demo on a whim after I saw that it incorporated
nVIDIA PyhsX technology.

The visuals were simply amazing as was the audio. Gameplay was extremely fluid and intuitive. I used a wired Xbox 360 controller and didn't bother with the PC controls. A game like this just naturally lends itself to a gamepad.

I was amazed at how simple yet engaging the fight mechanic is. You can counter attacks as well as effortlessly string attacks together much like
Jeff Speakman in The Perfect Weapon. I also enjoyed the stealthy aspect of the game.

All in all, the game had a extraordinarily polished feel.

I highly recommend one
try out the demo. I liked it so much I went ahead and pre purchased my copy on Steam.