Wednesday, September 30, 2009

AMD - Open Physics Initiative


AMD and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine. By encouraging development of physics middleware built around OpenCL™ and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon™ HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

Battlefield Heroes - Updated



Logon to Battlefield Heroes to receive the update.

    General Changes:

  •    A New Map! "Riverside Rush"
  •    New Items and bundles
  •    End Of Round Screen now shows your Total HP, VP, BF and XP!
  •    You will now get Assist Kill credit for kills you were a large part of, but where you didn't do the final damage
  •    Added a new system for selecting server locales for situations where ping failed. Now you can set your region on the update profile on the website. Should fix lag problems for quite some people
  •    You now gain titles starting at level 10, your title appears in the nametag and on your profile on the web
  •    When you receive health or repair a vehicle, the HUD will now tell you how much on the icons themselves
  •    Vehicle vs. vehicle collision should now feel better
  •    Removed fire delay when entering a tank
  •    Tweaked the nametags a bit so they should be more readable and appear in more natural situations
  •    Piercing Shot no longer allows for critical hits
  •    Hero Shield is now shared with nearby friends
  •    Frenzy now returns some health to the wielder
  •    Keg explosion now slows its victims

    Game Bug Fixes:

  •    Fixed a bug where sometimes vehicles would not spawn properly
  •    Fixed a black screen issue when you attempted to join a friend or bookmark on a different version
  •    Fixed a bug where sometimes the vehicles would not explode properly
  •    Fixes a crash with related to Character Names
  •    Fixed a bug that caused grenade spam to disappear if you switched too quickly to Burning Bullets
  •    Fixed a bug where a kill from troop trap gave the wrong message
  •    Fixed a ton of Text bugs
  •    Fixed a camera bug that allowed for view inside buildings
  •    Fixed a bug with Emotes, allowing you to use emotes you were not supposed to
  •    Fixed a HUD bug, where text would appear in wrong colours
  •    Fixed a bug that caused you to auto reload, even though you had it turned off
  •    Fixed a bug where if killed while in parachute, the character would look broken
  •    Fixed a bug where some key mappings didn’t show up correctly in the Tutorial
  •    Fixed a bug where you would get stuck if you did not have any weapons equipped
  •    Removed a “pregame” message in tutorial
  •    Fixed several Server Crashes
  •    Fixed a bug where you could type in green
  •    Fixed a bug where sometimes the in game score and end of round score were displayed incorrectly
  •    Fixed a bug where score received from flags wasn’t accurate
  •    Fixed a XP exploit
  •    Fixed a Visual bug where Combat Medicine would not remove the effects from Burning Bullets
  •    Fixed a bug with Hero shield , bandage and wrench timer where it kept going even though you had burnt
  •    through your shield
  •    Fixed a bug where you could blast strike a friend in e vehicle if he was in a passenger seat
  •    Fixed a bug where I eats grenades didn’t eat all explosives

    Updater:


  •    Fixed various bugs with admin/not admin/UAC install
  •    Will now reinstall game if local version is too old
  •    Should now handle PunkBuster better

    Game Menu:

  •    Added easy links when completing missions and other events that takes you to the relevant screen
  •    Replaced online/offline icons in the Friends Screen
  •    Fixed a bug where the use count on Widgets sorted wrong so it wouldn’t show
  •    Friend menu will now only show status of mutual relationships (you have to accept a friend invite)
  •    Removed adding a friend through the game menu – this will be managed on the website from now on 

Left 4 Dead - Steam Sale


Left 4 Dead is currently on sale at Steam for the low low price of $14.99.


From Valve (the creators of Counter-Strike, Half-Life and more) comes Left 4 Dead, a co-op action horror game for the PC and Xbox 360 that casts up to four players in an epic struggle for survival against swarming zombie hordes and terrifying mutant monsters.
Set in the immediate aftermath of the zombie apocalypse, L4D's survival co-op mode lets you blast a path through the infected in four unique “movies,” guiding your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies. Each "movie" is comprised of five large maps, and can be played by one to four human players, with an emphasis on team-based strategy and objectives.
New technology dubbed "the AI Director" is used to generate a unique gameplay experience every time you play. The Director tailors the frequency and ferocity of the zombie attacks to your performance, putting you in the middle of a fast-paced, but not overwhelming, Hollywood horror movie.
  • Addictive single player, co-op, and multiplayer action gameplay from the makers of Counter-Strike and Half-Life
  • Versus Mode lets you compete four-on-four with friends, playing as a human trying to get rescued, or as a zombie boss monster that will stop at nothing to destroy them.
  • See how long you and your friends can hold out against the infected horde in the new Survival Mode
  • An advanced AI director dynamically creates intense and unique experiences every time the game is played
  • 20 maps, 10 weapons and unlimited possibilities in four sprawling "movies"
  • Matchmaking, stats, rankings, and awards system drive collaborative play
  • Designer's Commentary allows gamers to go "behind the scenes" of the game
  • Powered by Source and Steam

Sunday, September 27, 2009

Jinx - $10 T Shirt Sale


Out with the old and in with the new. J!NX is cleaning out its closets this week, and we need your help! For a limited time, we'll be offering select men's and women's tees for just $10! Now is the perfect time to snap up that shirt you've been eyeing these past few months. This promotion ends on Friday, October 2, 2009 at 11:59pm. Availability is not guaranteed, so don't wait!

Saturday, September 26, 2009

Nvidia Forceware - Beta 191.03 Released


Nvidia has released a new beta driver. 

New in Version 191.03
  • Adds support for OpenGL 3.2 for GeForce 8, 9, 100, and 200-series GPUs and ION GPUs.
  • Accelerates performance in several gaming applications. The following are examples of improvements measured with version 191.03 drivers vs. version 190.62 drivers (results will vary depending on your GPU, system configuration, and game settings):
    • Up to 12% performance increase in ARMA 2
    • Up to 8% performance increase in Batman: Arkham Asylum with GPU PhysX enabled
    • Up to 50% performance increase in Call of Juarez: Blood in Bound with SLI enabled
    • Up to 14% performance increase in Fallout 3 (indoor scenes) with antialiasing enabled
    • Up to 10% performance increase in Far Cry 2 (DX9 version) with antialiasing enabled
    • Up to 34% performance increase in Prototype with antialiasing enabled

  • Adds SLI support for Darkfall, Dawn of Magic 2: Time of Shadows, Dreamkiller, Fuel, Majesty 2: The Fantasy Kingdom Sim, Need for Speed: Shift and more.
  • Includes numerous bug fixes, including the following key fix (additional bug fixes can be found in the release notes on the documentation tab): For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application.
  • Users without US English operating systems can select their language and download the International driver here. New in Release 190/191 Drivers
  • Includes WHQL support for DirectCompute with Windows 7 and GeForce 8-series or higher graphics cards.
  • Installs PhysX System Software version 9.09.0814.
  • Supports NVIDIA 3D Vision Discover, a complete, low cost solution to start your immersive stereoscopic 3D experience. NOTE: If you are using NVIDIA 3D Vision active shutter glasses, you must download the separate 3D Vision driver which includes the driver for the 3D Vision IR emitter.
  • Supports CUDA 2.3 for improved performance in GPU Computing applications. See CUDA Zone for more details.
  • Supports a new user-controlled power management setting for select GeForce 9-series and later graphics cards (only available on cards that already support more than one power state). This option allows users to set a performance level for each DirectX or OpenGL application.

Tuesday, September 22, 2009

New Demigod Patch Is Live - v1.19


Demigod v1.19 (1.19.130 on Impulse)
  • Added replay support
  • Replays can be :

    • Chosen from Front end
    • Deleted from Front end
    • Created at end of multiplayer or singleplayer skirmish game


  • Slider added to adjust game speed during replays
  • Skills, inventory, HUD, and citadel upgrades visible while in replay
  • Added version matching for replays, will only display valid replays
  • Added observer as a replay choice to remove shroud 
  •  
  •  Balance changes for Artifacts:
  • [Enhanced Health Potion] 1000->800g
  • [Enhanced Mana Potion] 1000->600g
  • [Revitalization Elixir] 1000->900g
  • [Supreme Health Potion] 1500->1200g
  • [Supreme Mana Potion] 1500->900g
  • [Supreme Revitalization Elixir] 1500->1350g
  • [Wand of Speed] 1250g->1750g
  • [Warlord's Punisher] 1.5->1s cast time
  • [Twig of Life] 33%->50% heal, 100->150 minion life
  • [Gauntlets of Despair] 100->200 mana drain  
  •  
  • Additional updates:
  • Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)
  • Decreased turn speed on minions
  • Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.
  • Significant pathing improvements for minions and angels especially, but reinforcements in general.
  • Adjusted long distance repulsion
  • Minions ignore 50% of the repulsion from buildings and land units.
  • Blueprint loading enabled only when corresponding mod has been enabled.
  • Fixed unable to join dialog/tooltip.
  • Fix for active cooldowns adjusting when a cooldown buff/debuff fades.
  • Fixes for potential threading crashes.
  • Fixed the Valor Flag buff/debuff bug.
  • Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.
  • Login screen now sets password field to blank after logging in.
  • Prepend timestamp on error logging
  • Fix for active cooldowns adjusting when a cooldown fades.
  • Mod-triggered desynch handling

Sunday, September 20, 2009

Widescreen Fixer v1.51 - Released


Widescreen Fixer v1.51 has been released which adds support for Call of Duty: World at War version 1.6.  Click here for the direct download link.

Friday, September 18, 2009

Call of Duty: World at War - Patch 1.6


Call of Duty: World at War Patch 1.6 is now available, bringing 3 new multiplayer maps to the table, along with a new zombie Nazi map, mod updates and other assorted fixes and additions.
  • 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
  • New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret
  • Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
  • Exploits pertaining to Demo playback.
  • Favorites list now ignores filter settings.
  • Fixed S&D round counting error when roundlimit is reached.
  • New feature: in-game Add to Favorites.
  • Friends list: green online indicator.
  • Starting the game in Safe Mode will no longer toggle the â€Å“Soften Smoke Edges” graphic option. Fixed various crashes.
  • Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
  • Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
  • Mods: All singleplayer levels can now be run with a mod loaded.

Need for Speed: Shift - PC Demo Released


The PC demo for Need For Speed Shift has been released. The demo features the Circuit de Spa-Francorchamps and city circuit of London River. Four cars are available. Collect enough stars in the demo based on performance and you can unlock the Pagani Zonda F. Here are the five cars available in the demo:
  • BMW M3 (E46)
  • 2008 Dodge Viper SRT10
  • 2006 Lotus Elise 111R
  • 2008 Nissan GT-R
  • 2006 Pagani Zonda F (unlockable)

    The Witcher 2: Assassins of Kings - Trailer Leaked


    Apparently the team at CD Projekt has been hard at work on a sequel to the witcher and have commented on the leaked trailer:


    “Of course, we can’t and won’t try to deny the facts. The movie that appeared on the various sites yesterday presents our newest project, The Witcher 2, which we’ve been working on for some time. We made something about half year ago, to present the first playable version of the game.” said Adam KiciÅ„ski, CEO of CD Projekt RED. “Currently we are looking for a potential publisher (or publishers) for this title, and this leak is an uncontrolled side effect of that process. For today, we are not commenting on anything that concerns the game itself.” 

    You can view the HD version here, or the standard def version here.

    Tuesday, September 15, 2009

    Direct2Drive - $5 Sale


    Direct2Drive is having a $5 sale for the next 5 weeks to celebrate their 5th anniversary.

    • Week1 - Ubisoft/Strategy Games - CLOSED
    • Week2 - Action Titles
    • Week3 - RPG/MMO Games
    • Week4 - Indie Games
    • Week5 - War Games

    Monday, September 14, 2009

    Batman: Arkham Asylum - Free DLC Detailed

    So it appears as if all versions of Batman: Arkham Asylum (PC, 360, and PS3) will be receiving 2 free maps.

    In the ‘Totally Insane’ FreeFlow Combat map, players will be tested to their fullest as scores of escaped lunatics bear down upon BATMAN as they make their escape through the asylum’s secure records facility. These fast-moving foes will challenge all but the most practiced players, with quick reactions and expert timing needed to fend off wave upon wave of insane inmates, bent on taking down the DARK KNIGHT. In the ‘Nocturnal Hunter’ Invisible Predator map, players take on a wholly different approach, practicing their predatory skills to remain in the shadows, utilizing the Arkham watchtowers and Batman’s arsenal of gadgets to gain the upper hand on The Joker’s army of goons patrolling below.

    The Insane Night Map Pack will be available from September 17th for PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft®, and the soon to be released Games for Windows® LIVE edition.

    In Batman: Arkham Asylum, developed by Rocksteady Studios and based on DC Comics’ Batman license, the Dark Knight takes on his greatest challenge yet when he becomes trapped with all of his most dangerous villains inside the insane asylum of GOTHAM CITY - ARKHAM ASYLUM! Since its release, Batman: Arkham Asylum has garnered the acclaim of gamers and critics alike, achieving an average score of 92 from reviews around the world*, earning it a Guinness World Record for ‘Most Critically Acclaimed Superhero Game Ever.’

    Friday, September 11, 2009

    ATI talks DirectX 11


    Ian McNaughton, a senior manager of advanced marketing at AMD/ATI outlines the benefits of Windows 7DirectX 11.
    Let me break down the features and benefits of DirectX 11 - the main features being Tessellation, Multithreaded Rendering, and DirectCompute.

    Tessellation is a technology that has been around for a few GPU (graphics processing unit) generations. AMD has had Tessellation support since 2001, which was then called Truform; we also implemented Tessellation in the XBOX 360 GPU, then codenamed “Xenos”. Tessellation is a feature which increases the number of polygons in an image. Basically, Tessellation enables a more lifelike image, both of objects and landscape. Back in the day characters who were CG (computer generated) looked very blocky, almost cartoon like; with the use of Tessellation, developers are now able to significantly increase the number of triangles to draw an image, thus creating a more lifelike quality in games.

    Multithreaded Rendering is a feature which allows DirectX to be processed via multiple CPU threads. This means that a dual-, triple- or quad-core CPU can have a higher utilization across all cores than DirectX APIs in the past. Historically the OS would load up a single core for commands to the GPU, in essence creating an overload on the first core and under utilizing the additional cores. With only one core issuing commands to a GPU, we have seen CPUs hold back the potential performance of the GPU. With Multithreaded Rendering, DirectX will take better advantage of all the available cores. This should result in a better experience for the multi-core user because of a faster processing pipeline and increased scaling.

    DirectCompute is a feature which allows access to the shader cores/pipeline for Stream Computing (graphics acceleration) type applications and physics acceleration. One of the biggest technology breakthroughs of the past 5 years has been the notion that processing can be moved from the traditional CPU to the much more parallel GPU. Simply put, the CPU manages tasks sequentially; it accomplishes a task then moves on to the next task in a very orderly fashion and with tremendous speed. Today’s CPUs can work at speeds of up to 108.8 GigaFLOPS (Floatingpoint Operations Per Second).

    A GPU is designed to work with many slower cores in parallel, giving a much wider vector -meaning a wider road for more cars to travel on - than a CPU. This allows tasks to be completed faster if the program or software is developed to take advantage of many-many cores, albeit slower ones. Today’s GPUs can work at speeds up to 1.36 TeraFLOPS, giving the GPU a significant (almost 11 times faster) advantage when the proper software is run. This advantage truly delivers on the processing capabilities of Stream Computing. DirectCompute allows easier access to the GPU’s many cores for parallel processing; if the user is running applications that take advantage of Stream Computing then the performance experience increases considerably. We are seeing transcoding as the first type of task that is seeing tremendous benefit using Stream Computing. This means if you are an avid HD video or music user you will benefit when converting files to play on your laptop or iPod type devise; Stream Computing can significantly cut down the wait-time for enjoying your converted media.

    Now, if you are a gamer you undoubtedly will be asking me “What games are going to support DirectX 11″? This is always a tightrope to walk for us as we are unable to pre-announce our technology partners titles and the specs around those titles; still, we want to give the consumer confidence that we’ve been assured there will be substantial titles in the market that take full advantage of your ATI Radeon DirectX 11-compliant graphics card. So, as this blog is published, here are the future DirectX 11 games we can talk about: DiRT 2BattleForge by EA; and S.T.A.L.K.E.R: Call of Pripyat by GSC Game World. by Codemasters; BattleForge by EA; and S.T.A.L.K.E.R: Call of Pripyat by GSC Game World.

    Tropico 3 & Gear Grinder - Demos Released

    Though I haven't yet had a chance to check them out for myself, the Tropico 3 and Gear Grinder demos have been released. Download 'em while they're fresh!

    Tuesday, September 08, 2009

    Batman: Arkham Asylum - Free DLC

    No one's saying what the downloadable content is, but Eidos has confirmed that it is coming to PC, as well as Xbox 360 and Playstation 3, and that it will be free, which makes a nice change.

    It'll also serve as a thank you to legitimate customers, who waited half a month instead of downloading the pirated release.

    Cities XL - Demo Available


    The Cities XL demo is now officially available to download. 
    Namco Bandai Partners and Monte Cristo today announce that the demo of the highly anticipated next-generation city building game CITIES XL is now live. The demo period will run for the month of September and will give players the chance to build a city of up to 22,000 citizens on a persistent planet (the full version of the game lets you create megalopolises of millions of citizens).

    Players will be able to build their city across three available maps (the full version of the game will include 25 maps for solo mode and 50 for the Planet Offer). Inter-city trading, the chat function and a limited avatar builder have all been included, along with the possibility to visit Capital City, a town that offers an example of what can be created with Cities XL. 

    Players can also create their own city journals and start a new city as often as they wish for the duration of the demo period. Developed by Monte Cristo Games, CITIES XL expands upon all the features that make city builders fun and interesting, while also letting players take their game online, as they interact with others in a persistent online environment.

    Thursday, September 03, 2009

    SupCom: FA Patch Released - Hell Freezes Over

    A new patch has been released for Supreme Commander: Forged Alliance. Download here.


    THIS PATCH IS UNSUPPORTED BY THQ, CANNOT BE UNINSTALLED WITHOUT A FULL REINSTALL OF THE GAME, AND IS INCOMPATIBLE WITH PREVIOUS VERSIONS OF THE GAME, SAVED GAMES, MODS, AND THE RANKED LADDERS.

    TO CONTINUE WITH THE INSTALLATION, PRESS�AGREE�BELOW.
    TO CANCEL INSTALLATION, PRESS�DECLINE�.

    Installation:

    · Ensure that your currently installed version number is 3596 or 3599 (seen in the upper right corner of the main menu).
    · Copy the patch locally to the target machine.
    · Execute the patch by double clicking. Poor internet connection can cause delays in the initial authentication process. Normal install time is 5 minutes.

    Patch Content:

    · 'No Game ender' restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss

    · 'No Nuke' Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental    nuke launcher.

    · Cybran Hoplite health changed from 650 to 450.

    · UEF Mongoose health changed from 900 to 650

    · Seraphim T3 Engineer build rate increased to 20 from 15

    · Aeon T3 Engineer build rate increased to 20 from 15

    · UEF Engineering Station Rover rebuild cost increased to 250M 2500E 750 time from 50M 500E 150 time (only applies if its shot down). Build rate decreased to 15.

    · Cybran Engineering Stations: T1 cost increased to 500M 2500E from 450M 2250E. T2 build rate decreased to 25 from 30. T3 build rate decreased to 35 from 45.

    · T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time
    · Restorer max airspeed reduced to 8 from 10, health reduced to 6000 from 7200 and anti ground damage per shot reduced to 24 from 32.
    · Reduce t1 & t2 transport costs, increase t2 transport hitpoints.
    · Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
    · Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
    · All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet.
    · Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption
    · Bomb drop prediction corrected on all T1 T2 T3 bombers
    · Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise).
    · T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now.
    · T3 Air Factory energy cost increased.
    · Decrease T3 ship costs (~15%) and buildtime (cut in half for many).
    · ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings.
    · T2 Mobile missile launchers damage increased 50%
    · T3 Mobile missile launchers damage increased 100%
    · Mercy fuel increased from 70 to 110
    · T1 Transports can pick up ACUs again.

    · Overcharge and Energy Storage gameplay improvement.
    o Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E),
    o explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).
    o Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate.
    o Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered, damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500).
    o Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2).
    o Factories and Engineers no longer increase Energy Storage.

    · Billy reload timeout increased to avoid rapid firing through assisting
    · T1 Mass Extractor Health reduced to 600 from 800
    · Increased Cybran Deceiver (t2 mobile stealth generator) speed, acceleration and brake to match the values of other factions t2 mobile shields
    · Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
    · T3 Nuke submarines conventional and nuclear weapon rebalanced:
    · Seraphim Battleship now correctly plays a 'nuclear launch detected' sound when launching a nuke.
    · The Novax now correctly launches its satellite when the player is at pop cap.
    · Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above
    · Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k)
    · Seraphim SCU is no longer reclaimable
    · UEF Lobo t1 artillery health changed from 205 to 200
    · Cost (M, E, time) of T2 Gunships decreased by 20%

    · Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes)
    o Landscout diversification:
    o Uef damage = 4 (+2)
    o Cybran cloak energy drain -5
    o Aeon radar range +5, new health = 20 (-3)
    o Seraphim radar range +5

    · T3 Air Energy costs increased 50%, with the exception of the Solace and Air superiority Fighters, who increased +100%. The Mass cost and buildtime on all these Units stays the same.
    · Restorers cost 50% more energy than a Air Superiority fighter now.
    · UEF T2 Cruiser now can correctly use all weapons simultaneously
    · Seraphim Advanced Regenration Field no longer provides a health bonus. It was permanent and wasnt removed if the unit left the aura.
    · Lowered T3 Bomber maxairspeed by 1 (18 -> 17)
    · Decreased Frigate & t1 submarine cost by 10%
    · Buffed Cruiser Anti Air damage by 25%
    · Made T2 tanks slightly tougher and slower. T2 tanks now move at a 2.5 - 2.7 speed now, and have 20-25% more hitpoints in return. Cybran t2 tank got buffed more as it was too weak compared to the others.
    · Increase striker, aurora and thaam movement speed by 0.1 (from 3 -> 3.1 or 3.3 -> 3.4)
    · Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60
    · Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water,
    being unattackable from land while doing so.
    · Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them.
     

    · Cybran and Seraphim T2 Point Defenses dps increased.
    o Cybran +20% damage
    o Seraphim +10% damage

    · Change Naval yards to be hit with torpedoes, collision box lowered by 1
    · Hoplite now uses the correct amount of transport clamps
    · Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100.
    · Transferred 2600 from the Harbringer�s shield to its health
    · Gifting Units to allies bugs fixed
    · Eye of Rhianne remote viewing radius decreased from 45 to 25.
    · T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E
    · Seraphim cruiser direct fire Anti Air weapon and seraphim T3 Anti Air cannon building weapon improved muzzle velocity.
    · Cybran Missille health normalized so that the parent missille has 1 health and the child missilles have 1 health each as well.
    · Seraphim Battleship nuke no longer flies at very high altitude.

    · AI
    o AI will now build firebases
    o AI will now build Percivals or Rhinos
    o AI can now consistently transport all valid units.
    o The AI unit groups that are assigned to guard bases will no longer attack all over the map
    o The AI now fires the Experimental nuke launcher more than once
    o AI now sends out more than only the first land scout
    o AI now can build the Megalith
    o Cheating AIs now actually use their experimental units

    Tuesday, September 01, 2009

    Call Of Duty: Modern Warfare 2 Multiplayer Trailer

    A new multiplayer trailer for Infinity Ward's Call of Duty: Modern Warfare 2 has been released which demonstrates "flag runner" mode. Click here to view the trailer in HD glory. 

    Call of Duty: Modern Warfare 2 is set to release 11-10-09.