Building on the balance adjustments from our last update, we have been working on 2.2.1. This is a data only balance update that has been in the works for a few weeks, and it is currently in the final stages of development and testing. Right now we expect that we will be releasing the update sometime next week.
- Chaos:
- Chaos Lord:
- Drain Life has had its radius reduced from 30 to 15
- Drain Life can no longer be used on unconscious units
- Kill the Weak, Destructive Strike and Sweeping Doom can no longer be cast at the same time
- Fixed a broken special attack for the Chaos Lord lightning claws
- Chaos Lord’s blood maul and lightning claws now properly display the Level 2 Chaos Temple requirement
- Range indicator ring for Kill the Weak! Now displays the correct range
- Plague Marine Champion:
- Added hero XP modifier so that the PMC levels correctly with experience
- Melee skill has been reduced from 90 to 60
- Changed melee sync-kill percentage from 60 to 40
- Equipping the Plague Sword and Power Fist will now increase the Plague Champion’s melee skill by 10 for a total of 70 at level 1
- Blight grenade immunity time increased to prevent juggling between units
- Unholy stench no longer damages damage immune targets
- Sorcerer:
- Melee skill has been reduced from 90 to 70
- Changed melee sync-kill percentage from 100 to 40
- Sorcerer is now immune to knockback while using the Subjugate ability
- Shrine Worshiping cultists are no longer affected by the Sorcerer’s mass teleport
- Sorcerer’s Subjugation ability no longer works on retreating units
- Heretics:
- Doom Blast now deals courage damage
- Doom Blast damage has been reduced from 45 to 25
- Chaos Tactical Marines:
- Inferno Bolter damage modifier vs. vehicles has been lowered from 0.2 to 0.1
- Bloodletters:
- Upkeep has been increased from 0.00425 to 0.017
- Damage has been reduced from 50 to 42
- Special attack damage has been increased from 25 to 31
- Special attack damage type changed from melee_pvp to melee_heavy
- Plague Marines:
- Plague Bolter damage over time increased from 0.5 to 0.75
- Bloodcrusher:
- Build time increased from 35s to 40s
- Chaos Lord:
- Space Marines:
- Apothecary:
- The range of the Apothecary’s heal has been reduced from 40 to 25
- The sanguine chainsword now requires tier 1
- The anointed power axe now requires tier 2
- Combat Stimulants will now break suppression and increase damage on the unit it is cast on
- Force Commander:
- Force Commander lightning claws are now free to repurchase
- Techmarine:
- Brother’s in Arms no longer affects buildings
- Techmarine mark target can no longer target unconscious units
- Teleport relays now properly heal Tactical Marines
- Tactical Marines:
- Tactical Marines can now replace an upgrade with another upgrade. Each time they do this they must pay the cost of the new upgrade.
- Assault Terminators:
- Melee skill increased from 60 to 70
- Fixed an issue where Assault Terminators with lightning claws reinforced at less HP
- Librarian:
- Librarian Force Staff type changed from sword_pvp to power_melee_pvp
- Librarian Force Staff now grants inspiration to nearby Space Marines
- Dreadnought:
- Multi-melta and assault cannon no longer display on UI when upgraded to prevent overwrite of Dark Age of Technology
- Apothecary:
- Eldar:
- Warlock Commander:
- Destructor damage reduced from 60 to 54
- Warpspider Exarch:
- Equipping Power Blades will now increase the Warpspider Exarch’s melee skill by 10 for a total of 70 at level 1
- Energy cost of Teleport increased from 30 to 35
- Units under affected by the Warp Spider Exarch’s Mass Teleport are now immune to knockback
- Guardians:
- Battle Equipment cost increased from 50/15 to 65/15
- Guardian reinforce cost increased from 0.4 to 0.5
- Banshees:
- Aspect of the Banshee cost increased from 100/20 to 100/25
- Shuriken Cannon:
- Cost increased from 210/30 to 240/30
- Rangers:
- Can no longer target Terminators with Kinetic Shot which was ineffective
- Warpspiders:
- Haywire grenade now slows vehicles by 60% instead of causing them to be stationary
- Warlock Commander:
- Orks:
- Kommando Nob:
- Equipping the Assashun’s Knife will now increase the Kommando Nob’s melee skill by 10 for a total of 70 at level 1
- Hide Da Boys no longer works on unconscious units
- Mekboy:
- Beamy Deff Gun ranged increased from 55 to 65
- Has a new weapon upgrade: Dakka Dakka Dakka
- Costs 115/30
- Requires Tier 1
- Equips a big shoota with no setup time
- Increases Mek’s ranged damage by 50%
- Waaagh banner Frazzle ability now displays buff effects on nearby Orks
- Warboss:
- Now has medium crush
- Cybork Implants now replaces the Stomp ability with the Big Stomp ability
- Big Stomp no longer requires the Warboss to take damage
- Big Stomp stun duration lowered from 10s to 7s
- Sluggas:
- Recklessness now breaks suppression and reduces incoming ranged damage by 50% for the duration of the ability
- Recklessness has been renamed to “Swamp ‘Em”
- Recklessness has a new effect
- Nob leader cost increased from 75/25 to 100/25
- Stormboys:
- Choppa damage increased from 27 to 30
- Choppa special attack damage increased from 12 to 20
- Choppa special attack damage type changed from melee_pvp to melee_power_weapons_pvp
- Lootas:
- Beamy Deffgun range increased from 55 to 65
- Stikkbommaz:
- Increased the projectile speed on stikkbombs
- Stikkbomma stikkbombs and stunbombs now properly scatter when targeted in fog of war
- Wartrukk:
- Cost increased from 200/30 to 300/40
- HP increased from 400 to 500
- Build time increased from 30s to 40s
- Weirdboy:
- Weirdboy will no longer lose energy upgrade when going into shared holds
- Kommando Nob:
- Tyranids:
- Hive Tyrant:
- Invulnerability duration decreased from 20s to 12s
- Crushing claw damage reduced from 120 to 108
- Improved Synapse no longer applies to Carnifexes, Warriors, Tyrant Guard, Zoanthropes or Spore Mines
- Ravener Alpha:
- Equipping the Crippling Talon or Acid Splatter will now increase the Ravener Alpha’s melee skill by 10 for a total of 70 at level 1
- Corrosive Devourer vehicle armor damage modifier increased from 2.0 to 2.5 when ability active.
- Hormagaunts:
- Cost increased from 270 req to 300 req
- Health increased from 73 to 80 per entity
- Damage increased from 20 to 22
- Warriors:
- Adrenal Gland synapse no longer increases weapon damage of affected units
- Adrenal Gland synapse increases health of affected units by 75%
- Warriors equipped with a barbed strangler will no longer leap into melee combat
- Barbed strangler damage reduced from 45 to 25
- Barbed strangler damage modifier vs. garrisoned troops increased from 1.6 to 3.0
- Scything talons heavy damage reduced from 27.5 to 20.6
- Warriors can no longer knock back retreating units
- Venom Brood:
- Synapse ranged damage increase lowered from 40% to 30%
- Synapse now increases health of affected units by 35%
- Cost reduced from 400/15 to 300/15
- Damage reduced from 36 to 30
- Genestealers:
- Melee skill reduced from 80 to 70
- Genestealers now grant 8 red resources when killed, up from 4
- Tyrant Guard:
- Reduced upkeep from 0.0765 to 0.051
- Lictor:
- Melee skill increased from 60 to 70
- Carnifex:
- Spawn Rippers cooldown increased from 60 to 120 seconds
- Spawn Spore Mines cooldown increased from 60 to 120 seconds
- Special attack damage reduced from 175 to 120
- Scything talons and claws damage reduced from 240 to 200
- Scything talons damage reduced from 300 to 180
- Charge damage reduced from 35 to 30
- Synapse:
- Tyranid synapse death damage increased to 18% from 14% for all units except tyrant guard and carnifex.
- Hive Tyrant:
- Bug Fixes:
- Unreachable areas on Typhon Arena marked as impassible
- Open area around power points on Calderis Refinery increased to allow generators to be built.
- The following abilities have been given unique keybindings:
- Scout Explosive Shot
- Heretic Doom Blast
- Sorcerer Warp Rift
- Tyrant Guard Shield Wall
- Weirdboy Zzap
- Weirdboy Warp Vomit
- Weirdboy Bigga Brains
- Chaos Lord’s Drain Life
- Bloodletter Warp Rift
- Warboss Shoot ’em Good
- Rank 45 Chaos marines will no longer be downgraded to normal looking bolters when they are upgrade with a Mark of Tzeentch
- Carnifex can no longer be knocked down by the Kommando Nob’s Kaboom! Ability
- Units immune to damage (Warp Shifted or Phase Shifted) will no longer be damaged by the Kommando Nob’s Kaboom! ability
- Rippers will no longer reinforce automatically while in range of the Tyranid Hive
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