Friday, October 15, 2010

Starcraft 2 - Patch Notes 1.1.2

•    Players will no longer receive achievement toasts while their status is set to "Busy."
•    The messaging when attempting to load a saved game or replay from a previous version has been clarified.
•    Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.

o    Buildings
•      Nexus life and shields increased from 750/750 to 1000/1000.
o    Void Ray
•      Damage level 1 increased from 5 to 6 (+4 armored).
•      Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
•      Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
o    Buildings
•     Barracks requirement changed from Command Center to Supply Depot.
•     Supply Depot life increased from 350 to 400.
o    Medivac
•     Acceleration reduced from 2.315 to 2.25.
•     Speed reduced from 2.75 to 2.5.
o    Reaper
•     Nitro Packs speed upgrade now has a Factory Requirement.
o    Thor
•     Energy bar removed.
•     250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
•    ZERG
o    Buildings
•      Hatchery life increased from 1250 to 1500.
•      Lair life increased from 1800 to 2000.
•      Spawning Pool life increased from 750 to 1000.
•      Spire life increased from 600 to 850.
•      Ultralisk Cavern life increased from 600 to 850.
o    Corruptor
•      Energy bar removed.
•      Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o    Infestor
•      Fungal Growth now prevents Blink.
o    Roach
•      Range increased from 3 to 4.
Bug Fixes
•    Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
•    Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
•    Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
•    Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
•    Fixed a desync that could occur on user-created maps with custom mod dependencies.

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