Tuesday, November 02, 2010

Dawn of War II - Patch Notes

Warhammer 40,000: Dawn of War II                                        Image via WikipediaBalance Changes

  • Chaos
  • Plaguemarine Champion
  • Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies
  • Chaos Lord
  • Blood sacrifice duration increased from 10s to 25s
  • Chaos Predator Tank
  • Speed increased from 5.7 to 6.0
  • Space Marines
  • Predator Tank
  • Speed increased from 5.7 to 6.0
  • Eldar
  • Wraithlord
  • Shuriken cannon upgrade cost lowered from 100/40 to 100/25
  • Brightlance upgrade damage increased from 60 to 80
  • Fire Prism
  • Speed increased from 5.0 to 5.5
  • Orks
  • Kommando Nob
  • Extra equipment health regeneration rate increase lowered from 0.5 to 0.3
  • Mek
  • Waaagh! banner cost increased from 75 to 75/10
  • Shootas
  • Big Shoota damage decreased from 37 to 33
  • Shoota Nob shoota damage increased from 36 to 40
  • Looted Tank
  • Speed increased from 5.5 to 6
  • Nobs
  • Nobs are no longer immune to knockback under the effect of Frenzy
  • Frenzy cost increased from 50 to 75 Waaagh!
  • Tyranids
  • Zoanthrope
  • Damage increased from 60 to 75
  • Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius

Bug Fixes

  • Fixed several issues where units would wind up in a stance inappropriate to their current weapon
  • Fixed an issue that would cause commanders to get stuck in retreat mode while at their base
  • Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka
  • Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant
  • Fixed several issues that would prevent units from cancelling the setup process

Updates

  • Now saving rank and Last Stand data to the Steam cloud


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