However, a recent post on the Bioware blog has peeked my interest. Dragon Age 2 will utilize an offline global illumination renderer that creates higher quality lightmaps than before. While this new renderer works great for static objects, they have also implemented a new system which brings that same level of lighting detail to dynamic objects.
And to top off the icing on the cake, the new engine will support DirectX 11! Below is a snippet directly from the Bioware blog regarding DX11 and Dragon Age 2:
Next time we’ll cover more advanced DirectX 11 features of the engine, how they complement the base technology and how, while not required for enjoying the game itself, should improve the visual experience for players with higher end PCs.
The Dragon Age PC demo is slated for Tuesday, February 22nd.