Dark Souls 2 - GEM ENB |
Easiest way to use my settings would be to make a back up of both of your settings/ini files and replace with mine. (make sure you adjust the resolution to match your native res)
GeDoSato Beta7
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!
########################################################################################
# Internal settings
# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0
########################################################################################
# Graphics settings
# The actual rendering resolution you want to use,
# and how many Hz you want the game to think it works at.
#renderWidth 5120
#renderHeight 2880
#renderWidth 3840
#renderHeight 2160
#renderWidth 3200
#renderHeight 1800
renderWidth 2560
renderHeight 1440
reportedHz 60
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
#presentWidth 2560
#presentHeight 1440
presentWidth 1920
presentHeight 1080
#presentWidth 1280
#presentHeight 720
presentHz 60
# How many vertical traces to wait when presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval 1
# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
scalingType bilinear
# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false
# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0
########################################################################################
# Windowing settings
# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (= unchanged)
hideMouseCursor false
# Forces borderless windowed fullscreen mode instead of fullscreen mode
# options: "true" (= force borderless windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen false
########################################################################################
# Image processing settings
# Note: may or may not apply depending on the plugin used
## AA
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0
# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType smaa
## SSAO
# Enable and set the strength of the SSAO effect
# (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 1
# Set SSAO Blur type
# gaussian = soft, cheap
# sharp = depth-dependent, more expensive
ssaoBlurType gaussian
## DOF
# Enable Depth of Field
# false = off
# true = on
enableDoF false
# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
dofType bokeh
# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.1)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.6
## Post
# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false
# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType asmodean
## Bloom
# Enable HDR Bloom
# false = off
# true = on
# For in-depth configuration, look in "assets/bloom.fx"
enableBloom true
########################################################################################
# Texture settings
# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false
# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false
# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false
########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games
# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false
# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false
# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false
# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false
/*-----------------------------------------------------------.
/ Description /
'------------------------------------------------------------/
Game: Win7, Win8 & DX9
GEM version: 1.3
Author: Luciferhawk
Description: Here you can adjust your GEM-Settings.
These are the default settings for GEM 1.3
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_GEMHD 1 //[0 or 1] GEM : Applies basic GEMShader.
#define USE_GEMHBO 1 //[0 or 1] GEM : Applies HBO like GEMShader.
/*-----------------------------------------------------------.
/ GEM Graphic-Enhancement-Mod settings /
'-----------------------------------------------------------*/
// -- GEM HD settings --
#define GQuality 3 //[0 / 1 / 2 / 3 / 4] Adjust GEM Quality (performance hit on 2).
#define SSAO 0 //[0 or 1] Applies SSAO like shadowing effect.
#define GSceneDepth 1.08 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.04) Higher -> darker.
#define GShadowDepth 0.28 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 0.80) Lower -> darker.
#define GSat 0.95 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.95).
#define GTBright 1.24 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.26) Lower -> darker.
#define GCBright 0.69 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.70) Lower -> darker.
#define GBloom 0.00 //[0.00 to 1.00] Adjust GEM-Bloom effect blended into the final image (standard 0.255).
#define GGrain 0.0 //[0.00 to 1.00] Adjust GEM-Grain amount (standard 0.0335)
#define GColorBoost 1 //[0 or 1] Applies color boost effect.
// -- GEM HBO settings --
#define GHBOShift 2.7 //[0.00 to 5.00] Amount of HBO color shift (standard 2.0).
// -- GEM general settings --
#define GaussStrength 0.0 //[0.00 to 1.00] Amount of blur effect blended into the final image.
// -- GEM optional settings --
#define GEMBlur 0 //[0.00 or 1.00] Additional blur on the edges when pressing K
#define GBlurPwr 395 //[300 to 600] Additional blur on the edges when pressing K (standard 395).
#define GBlurRad 0.00585 //[0.00 to 1.00] Additional blur radius on the edges when pressing K (standard 0.00585).
#define GBlurFocus 0.5 //[0.00 to 1.00] Additional blur focus position on the y-axis when pressing K (standard 0.5).
#define ExpEffects 1 //[0.00 or 1.00] All new effects like blur & ambiente lightning since GEMv4.2.2
#define gHFlInt 0.35 //[0.00 to 1.00] Additional intensity of horizontal flares (standard 0.35).
#define gHFlThresh 0.40 //[0.00 to 1.00] Threshold what causes horizontal flares (standard 0.40).
// DO NOT UNCOMMENT THOSE LINES;;THEY ARE ACTIVATED ANYWAY
// -- GEM advanced settings -- // only touch these values if you know what you are doing
// key_toggle_GEMBlur = 75 //K
// key_toggle_ExpEffects = 122 //F11
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