New Features
- Build mode can now be accessed while holding shift.
- Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads.
- Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash.
- By popular request, reset Season 2 ELO ratings.
- Quitting a game will stop the replay from recording immediately
Fixes
- Fix for targeting units under the influence of world forces (ie Magnetron).
- Fix for units becoming unrepairable.
- Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order.
- Fix for Space Temple cooldown being activated even if the beacon was not placed.
- Better handling for units getting stuck in a position when they try to reclaim something directly underneath them.
- Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position.
- Fix for some factories and engineers getting XP for killing things when they should not.
- Fix for units colliding with terrain when boarding a carrier.
- Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side.
- You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active
AI
- Fixed up AI platoon templates.
- Fix for AI platoon sizes.
- Fix for AI platoons "dancing around".
- The AI influence map decay rate for mobile units has been lowered.
- Fix for AI building too many Mass Fabricators.
- Adjusted how much mass a Mass Convertor adds to the AI's Resource Manager.
- AI will only build 1 ProtoBrain.
- AI will attack ACUs more in Assassination mode.
Known Issues/Under Investigation
- Pre-1.21 Replays will not function with 1.21.
- Teleporting/Jumpjetting group fix only partially implemented.
- Memory Management and allocation optimizations.
- Desynch related to VTOL aircraft.
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